Riddle of Steel
Exercises and Games


League of Legends

Description:
3 corridors form the bridges. The players split into 2 teams and each team choose a king among them. Each team start facing each other in the zone behind the entrance of the corridors. This start points serves also as spawning point.
The fights can only occur on the bridges or on the entrance zones of the bridges. Any player, who set a foot outside the bridges, dies instantly.
The fighters can only enter a bridge from one of its ends. At all times, the players can go back to the entrance zone in order to go to another bridge. The players can go through the opponent entrance zone to go to another bridge.

Objective:
Kill the king of the other team.

Rules:
Version 1 :
1 hit per loc. for all players except for the king, who has 3 hits global. When a guard or soldier is killed he goes back to the resurrection point and count to 10. The he can announce "I'm coming Milord!" and revives. Bodyguards can't reenter the circle once out.
One member of each team is designated as « jungler », he is then allowed to jump from one bridge to another from any point. As all other players, he cannot set a foot outside the bridges.

Version 2 : The players have 2 hits per loc. for all players. The king has 5 hits global.
2 roles are added to each team :
The support : one player per team is allowed to heal. In order to heal a wounded player, the healer must put a free hand on the shoulder of the player and count to 5. At the end of the counting, the wounded player is completely healed and gets back all his lost hits.
The « Carry Ad » : one player per team can inflict 2 damages per hit.

Weapons:
Free to Choose




Pig / Dog

Description:
One or more players are forming the Dog Team. All the others are the Pigs. The Room is Composed of two small safe zone separated by a large danger zone.
All the pigs start in one safe zone and should reach the other one, fighting their way through. Dogs need to kill all of them.
Once all pigs are in the safe zone of dead the round ends. Any dead pig joins the Dog team. Dog players are revived.

Objective:
Pigs must cross as many time as possible. Dogs should stop them.

Rules:
1 hit per location

Weapons:
Free to Choose




Circle of treachery

Description:
All players form-up a circle. It is a free for all fight but the first hit can't be on the two closest players. Once dead a player count up to a number define at the beginning of the game (usually the amount of player, or amount of players -1)

Objective:
be the last to survive and shout: "I WON".

Rules:
1 hit global

Weapons:
Usual one handed weapons but other combination could be used.




The king

Description:
The fighters form teams. In each there is a king, two bodyguards and the others for the soldiers. There is a resurrection point and a king circle for each team. The king and its bodyguard start in the circle, the soldiers outside. Nobody can enter a circle unless all bodyguards are dead. King must stay in his circle except if he is alone in it.

Objective:
To kill the enemy kings and protect their own.

Rules:
1 hit per location for bodyguard and soldiers. 3 Hit global for the king. When a guard or soldier is killed he goes back to the resurrection point and count to 10. The he can announce "I'm coming Milord!" and revives. Bodyguards can't re enter the circle once out.

Weapons:
Any Combination.




The king of the hill

Description:
Simple dueling arena. The winner becomes the king and stays.

Objective:
Kill the king. Once king survive as many fights as possible.

Rules:
1 hit per location. The king is healed between two fights. (alternative rules: no healing)

Weapons:
Any Combination.



The line

Description:
Create two even team, one from each side of a line.

Objective:
Be the last to survive or kill as many opponents.

Rules:
1 hit per location. Once killed we exit our line and join the opposite fully healed. If the line is crossed or walked upon, it's considered as a deadly wound.

Weapons:
Ideally one handed weapons.




Gladiator Arena

Description:
One on One fights in a small arena.

Objective:
Stay alive as many fight as possible.

Rules:
1 hit per location. The first gladiator chooses a weapon combination. The second does the same. The one who dies leave the arena. A new gladiator replaces him but must choose a different weapon combination than the one who's still alive. Fighters are healed between each fight.

Weapons:
Any combination.




The corridor

Description:
A corridor of about 3-4 persons wide.
Three teams. Team 1 and 2 faces each other on one end of the corridor. Team 3 is allied to Team 2 and waits at the other end.

Objective:
Team 1 must kill team 2 before the end of the corridor.
Team 2 must survive and retreat up to the end of the corridor.
Team 3 helps team 2 when they reach the end of the corridor.

Rules:
1 hit per location. Team one outnumber Team 2 which retreat slowly towards Team 3 which will help them out. Once Team 2 and 3 have merged they should boot team one out of the corridor.

Weapons:

Any combination.




Kill the Cripple!

Description:
One mattress on the ground. 2 fighters. One wounded on the mattress and one healthy outside.

Objective:
The healthy fighter should kill the cripple without becoming cripple himself. The cripple should take revenge and cripple or kill the healthy fighter.

Rules:
1 hit per location. The cripple chooses a log which starts with a hit. The healthy uses space and mobility to kill the cripple who's locked on the ground.

Weapons:
One handed + shield. (or other even combination)




The tunnel

Description:
A corridor with alcoves. 2 to 3 explorers. And some creep. 2 at the entrance, 2 or 3 at the end and the rest in alcoves.

Objective:
The explorer should reach the end of the corridor alive.

Rules:
2 hits per location for explorer. 1 hit per location for the creep. At each alcove a creep appears to block the explorers.

Weapons:
One handed + shield or any combination.